Using a Games Controller as an Adapted Input Method

This case study gives an insight into how a game console controller can be used as an alternate input device for a person with a disability.

It has been featured at various accessibility and inclusion events around the north west  of England during the 2016-2017 academic year. It is also due to be featured as an example of effective practice in the Karten Network newsletter later this year.

Google Drive Case Study – Using a Games Controller as an Adapted Input Method

 

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